Whether you've chosen Flash MX as the authoring tool for your next project, or you are just exploring the possibility, this book is for you. Using Flash MX to Create e-Learning is a comprehensive self-paced training guide that will get you up to speed on both fundamentals and advanced concepts and techniques for creating e-learning courseware using Macromedia Flash MX and MX 2004. Once used primarily for animation, Flash's capabilities as a full-fledged e-learning authoring environment have only recently matured as Macromedia has released new capabilities in the MX and MX 2004, and MX 2004 Professional versions.
By completing the in-depth, hands-on tutorials, you will gain mastery over every aspect of courseware development from using multimedia and creating interactive pages, to creating course architecture and communicating with learning management systems.
Use this book as a self-paced training guide, or use it as a reference with its comprehensive index. You can also search the complimentary e-book version for specific words or phrases.
NOTE: This book is applicable to Flash MX, MX 2004, and MX 2004 Professional. We estimate that about twenty to thirty percent of the content is specific to MX 2004 or MX 2004 Professional. The rest of the content is applicable to all three versions.
About the Book
Here is a summary of what the book contains:
22 chapters and 5 appendices.
Numerous step-by-step instructions.
Over 35 hands-on exercises.
Dozens of tips for creating
effective e-Learning.
Reviews and Testimonials About Other Rapid Intake Press Titles
Our approach to writing self-paced training books for the e-learning community has been proven since we released our first title. Here is what some of our readers and reviewers have said about books published by Rapid Intake Press:
"I consider your 'Using Flash MX to Create eLearning' the best!' - M.K., e-Learning Developer, Cuna Mutual Group
"Your book has a very strong
promise: 'Go through this book step by step and you
will know CourseBuilder and Learning Site!' Most of
the books that attract me have this kind of appeal,
but not many can really keep it. Yours does." -
Christiane Schmieger
"Here's my review of this book
in one word: Wow! If you are using Dreamweaver for training,
you should know about this book. ...holds your hand
'gently but firmly.' "- Barbara Fillicaro, Training
Media Review
"...a good resource...has clear
instructions and graphics, and includes a CD-ROM...
" - Online Learning Magazine, March 2002
"While I have purchased another
book..., this one is far more comprehensive.
It teaches you how to use all of the features ...in a easy to read fashion, using practical examples.
It also helps you to learn how to customize...so that you can use them in real eLearning
situations." - reader in Concord, MA (Amazon.com)
Companion Student Files
The companion student files contain all of the examples shown
in the book so you can work through them as
you go, learning hands-on.
Online Forum
Rapid Intake has an online forum dedicated to e-learning development topics in Flash. Ask questions and find answers from the authors and other readers. (Access the Rapid Intake forums)
Instructional Design Integrated
Into the How-to
At Rapid Intake we emphasize sound instructional design
in all of our projects. Consequently, this isnt
your typical how-to computer guide where all you learn
is how but not why. Tightly integrated into the design
of the book are tips and advice on why and when you
should implement certain solutions.
Sample Chapter
Take a look at one of the sample chapters to get a glimpse into the Rapid Intake Press self-paced training format. (View sample chapter - 939 KB ZIP file)
Table of Contents (click here for an extended PDF version - 15 pages, 260 KB PDF)
Chapter 1: Using Flash for e-Learning
Section I: Using Flash for Interactivity and Illustration
Chapter 2: Adding Interactivity to a Course
Chapter 3: Creating Simulations
Chapter 4: Adding Multimedia to a Course
Chapter 5: Creating Multimedia Demonstrations
Section II: Using Flash Interactions for Assessment and
Interactivity
Chapter 6: An Introduction to Flash Learning Interactions
Chapter 7: Multiple Choice and True/False Interactions
Chapter 8: Drag and Drop interactions
Chapter 9: Fill-in-the-blank Interactions
Chapter 10: Hot Spot and Hot Object Interactions
Chapter 11: Customizing Learning Interactions
Section III: Creating Course Architecture with Flash
Chapter 12: Understanding Architecture
Chapter 13: Getting Organized
Chapter 14: Making Effective Use of Navigation
Chapter 15: Using Flash Templates for Course Architecture
Chapter 16: Using Slide Presentations for Course Architecture
Chapter 17: Creating a Custom Flash-based Architecture
Chapter 18: Advanced Architecture Using XML
Section IV: Tracking Student Data
Chapter 19: Data Tracking with e-Learning Standards
Section V: Unlocking the Power of Components for e-
Learning
Chapter 20: Using Flash Component s in e-Learning
Chapter 21: Customizing Flash Components
Chapter 22: Developing e-Learning Components
Appendices
Creating Version 1 Components
Customizing Version 1 Components
Other Flash Authoring Tools
Using Flash for Mobile e-Learning
Using Flash Movies in HTML Files
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